Chief Technology Officer
LIV
Sept 2022 – Present · Remote
- Refocused product and technical direction, turning broad ideas into concrete options and focused teams, and establishing a prototype process that delivered on time.
- Scaled the technology function by reducing meeting overhead, clarifying ownership, introducing hierarchy, and hiring and promoting engineers as the organisation grew to a peak of 27 people, including 15 hires and 3 promotions.
- Built the infrastructure and delivery systems behind LIV's products, covering Kubernetes, CI/CD, release automation, versioning, code signing, telemetry, analytics, and QA and support tooling for both internal teams and external developers.
- Maintained volumetric capture patent work through continuations, introduced more WebRTC into the stack, and pushed Rust adoption to replace brittle C++ in parts of the platform with a safer foundation.
- Secured a multi million dollar per year Meta partnership by supporting commercial negotiation, ensuring LIV retained its IP, leading technical scoping, and managing a purpose-built team to deliver milestones on time.
- Established LIV as the official capture solution for Quest and directed delivery of LIV Creator Kit, a Quest-focused creator product with an in-game tablet UI, structured releases, and external developer support.
- Grew LIV Creator Kit to more than 3,000 adopters, with LIV Camera Kit integrated with 30%+ of Meta's most popular games.
- Reached one million monthly active users within one month of launch in Gorilla Tag; six months later LIV Creator Kit had driven 72 million recorded videos, with 15% of users creating content in a given app and D90 retention at 11%.
- Introduced disciplined AI-assisted workflows across engineering, infrastructure, QA, and support, using them to clear long-delayed CI/CD and platform work while keeping review and testing standards intact.